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MORPHEO Research team

Capture and Analysis of Shapes in Motion

Team presentation

Morpheo's main objective is the ability to perceive and to interpret moving shapes using multiple camera systems for the analysis of animal motion, animation synthesis and immersive and interactive environments. Multiple camera systems allow dense information on both shapes and their motion to be recovered from visual cues. Such ability to perceive shapes in motion brings a rich domain for research investigations on how to model, understand and animate real dynamic shapes.

Research themes

Morpheo is concerned with the development of computational solutions for the perception and the analysis of shapes in motion. The associated research is organized according to the following main axis:

  • Shape acquisition from heterogeneous cameras;
  • Shape analysis;
  • Motion analysis;
  • Immersive and interactive environments.

International and industrial relations

  • Academic collaborations with Technische Universität München (Germany; Nassir Navab and Slobodan Ilic), the University of British Columbia (Vancouver, Canada; Michiel van de Panne, Dinesh Pai and Ron Rensink) and Kyoto University (Japan; Takashi Matsuyama, Tony Tung and Shohei Nobuhara).
  • Collaborations with the Technicolor company (Rennes, France).
  • European project iGlance: 9 academic and industrial partners, including ST Microelectronics (France), Philips Research (Holland), Eindhoven University (Holland), Silicon Hive (Holland), Task 24 (Holland), Vera (Holland), 4D View Solutions (France), Logica (France), Tima (France).
  • European project Re@act: 5 academic and industrial partners: BBC (UK), the University of Surrey (UK), Vicon (UK), Artefacto (France), Fraunhoffer HHI (Germany).
  • French ANR project MORPHO: 3 academic partners, the LJK lab. Grenoble, the Gipsa-lab Grenoble and the Loria Nancy.

Keywords: 5.1.8 3D User Interfaces; 5.4 Computer Vision; 5.4.4 3D and Spatio-temporal Reconstructions; 5.4.5 Object Tracking and Motion Analysis; 5.5 Computer Graphics; 5.5.1 Geometrical Modeling; 5.5.4 Animation; 5.6 Virtual Reality Augmented reality; 6.2.8 Computational Geometry and meshes